Academic research
Making the game educational.
In 2023, we put much effort into studying gaming behavior, which later helped us create better educational games.
By refining the design and making the game space bigger, we got a chance to see how gaming behavior can show what skills students already have.
Achievements
added 2 new rooms: the Bathroom and the Farm;
packed the sandbox with fresh interactions and puzzles of all difficulty levels to see what students can do;
added 2 sets of educational tasks: the Druid Planet and the Robot Planet;
built an event system to track how students behave in the sandbox.